Fosters Home For imaginary Friends Gba Walkthrough Part 2 [Final]

2016-10-29 2

The player controls Mac or Bloo. Both characters can fire paper balls, and you barely have to do that. Mostly you spend time collecting items to complete objectives, and some boss battles with Terrence, who mostly fires his slingshot, and other enemies Terrence brings along. The player is not in control of who they play as, because every time you pass through a door, you may get another character. Mac and Bloo each have different abilities. Mac can slingshot paper balls (but only after the first fight with Terrence) and double-jump to reach higher platforms, and duck to avoid flying objects. Bloo can throw paper balls (he can do this from the start of the game, unlike Mac, he doesnt need to beat Terrence for this). He can also roll his body into a ball to get into narrow spaces. Both of them with the abilities to slide down banisters, launch paper balls, talk to non-playable characters, and hide from enemies. Talking can give you an advantage. For example, every time the player would need to get up to a higher place that Mac cant double-jump to, if Wilt is around, talking to him will get him to lift the player up. Sometimes, you have to make it past enemies. Bendy is the most common enemy. He throws things down from above. Hitting him with a paper ball will make him cry and stop doing things for a short amount of time. Getting hit by an enemy will deplete the players health, which is a row of three candies. Every time you get hit, you lose a candy, but you could collect more to replenish them. Dying will cause you to come from the door you last entered. The game has three minigames which can be unlocked by collecting red Game-Hive tickets. When the player enters a door they might switch characters.\r
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Please watch: Clock Tower 3 (PS2) Walkthrough Part 3 With Commentary \r
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